Return to castle wolfenstein low fps1/12/2024 I noticed the radeon users getting very low scores in this benchmark, since i have an older Radeon LE oc to 191 and i get about 45-60 fps in 1024 (i've had the bench for about a week and a half now, and ran thru it a few hundred times), i thought i'd list out some things i did to improve my score.but first:A) i duno if alot of people know this, but the graphics options are different if you are in-game (connected to server playin) VS options u get when u start up RTCW.After u start playin on a server u can go into "system" and set textures for Characters to "Super" (i think it's super). I haven't been to the dam level since i upgraded, what's the command to load that map? (map )L.L. In the game i have yet to see lower than 40fps, in that secluded spot, usually it hangs around 80-120. That includes high textures on all, except the one that goes to "extra", and "you crazy" distance settings! View image: /infopop/emoticons/icon_biggrin.gif Like the setting's name. View image: /infopop/emoticons/icon_confused.gifI'll run the test when i get home.I usually run with all details maxed, except trilinear, since i am runnning max aniso on a R8500. There's no more detail at that point than there is 3 inches to the left, but it makes a difference none the less. This was specifically by the tomb, arounf the back, there's a point where the framerate will dip, at least on my system. I found that at some point i would go as low as 40fps, in a single point, but take one step to the left or right and/or look to the side, the framrate would jump to the 60-80fps. Why such a big hit going to Trilinear on my card? On DarkSyd's GF2MX he only takes a 3 FPS hit by going to Trilinear. I loaded up the single player game and tried it with bilinear filtering on and my indoor frame rates are now between 80-90 and I tried the forest and my frame rate went from mid to high twenties to low forties. Turning on dynamic lights made little difference, only three FPS. I didn't think it would make that much of a difference, I thought maybe about a 5-10% hit at the max, but it turns out its much higher. Under the game options I had the following settings:Wallmark=normalEjectBrass=MedDynLights=NoLowQualSky=NoVSync=OffCorona=NormalParticle=YesHighQuality soundAnyways, here are my results:2945 / 107 secs / 27.5 FPS with Trilinear2945 / 69.3 secs / 42.5 FPS with Bilinear_I was quite surprise the hit I was taking by using trilinear filtering. The settings I used were 1024x768x32 with the texture and geometric detail set to max. I ran the RTCW bench demo on my Windows XP/1.2 T-Bird/GF DDR system and here are the results. Much better.I don't think I forgot anything there.let the dick swinging and chest beating begin! This is what I came up with:1024x768x32bit color light mapgeometric detail hightexture detail hightexture quality 32texture filter trilinearcompressed textures yes25.9 FPSPentium 3 616, 256mb, 32mbAsus 7100 GF2MX, 27.10 Dets under WinXP.The 'texture detail high' is what really chokes my tting it to 'normal' nets me 41.2 FPS. ![]() All sound and game options were left set to default. It looks as though I'm CPU limted as I get pretty much the same scores at 1024x768 as I do at 800圆00. Fire up rtcw in multiplayer mode with '+set sv_cheats 1' in the command line ie:"C Program Files\Return to Castle Wolfenstein\WolfMP.exe" + set sv_cheats 1Once into the game, go to the console ( ~ ), and type 'timedemo 1' and then 'demo checkpoint'.I ran it a few times to find out what options really made my card choke, and which did not. ![]() You can grab it here: 3D Center - RtCW Checkpoint demoUnzip the file into your /rtcw/main/demos directory (you'll likely have to make the demos dir). I finally found a recorded demo that seems to work OK with the retail version of RtCW.
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